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Game-Theoretic Semantics for Alternating-Time Temporal Logic

机译:时空逻辑的博弈论语义学

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摘要

We introduce versions of game-theoretic semantics (GTS) for Alternating-Time Temporal Logic (ATL). In GTS, truth is defined in terms of existence of a winning strategy in a semantic evaluation game, and thus the game-theoretic perspective appears in the framework of ATL on two semantic levels: on the object level, in the standard semantics of the strategic operators, and on the meta-level, where game-theoretic logical semantics can be applied to ATL. We unify these two perspectives into semantic evaluation games specially designed for ATL. The novel game-theoretic perspective enables us to identify new variants of the semantics of ATL, based on limiting the time resources available to the verifier and falsifier in the semantic evaluation game; we introduce and analyse an unbounded and bounded GTS and prove these to be equivalent to the standard (Tarski-style) compositional semantics. We also introduce a non-equivalent finitely bounded semantics and argue that it is natural from both logical and game-theoretic perspectives.
机译:我们介绍了用于交替时间时间逻辑(ATL)的游戏理论语义(GTS)版本。在GTS中,根据语义评估游戏中获胜策略的存在来定义真相,因此博弈论的观点出现在ATL框架中的两个语义级别上:在对象级别上,在策略的标准语义上运算符,以及在元级别上,可以将博弈论逻辑语义应用于ATL。我们将这两种观点统一为专门为ATL设计的语义评估游戏。新颖的博弈论观点使我们能够基于语义评估游戏中限制验证者和证伪者可用的时间资源,来识别ATL语义的新变体。我们引入并分析了无界和有界的GTS,并证明它们等同于标准(Tarski风格)组成语义。我们还介绍了一种非等效的有限界语义,并认为从逻辑和博弈论的角度来看这都是自然的。

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